DRAWING 12 / ARCADE
In developmentClockkey Clamber
The smallest mechanic has the most important key.

The working idea
Clockkey Clamber imagines a compact vertical journey through the inside of a giant clock. Moving gears would act as temporary platforms, creating a rhythm of wait, jump and land. The design aims to keep every destination visible, so a missed jump feels understandable rather than arbitrary.
What we are exploring
Platform speed, jump controls and checkpoints are still open design choices. The illustration is original concept art and the entry is not playable.
