DRAWING 12 / ARCADE

In development

Clockkey Clamber

The smallest mechanic has the most important key.

The smallest mechanic has the most important key.
Original concept illustration · not a gameplay screenshot
A

The working idea

Clockkey Clamber imagines a compact vertical journey through the inside of a giant clock. Moving gears would act as temporary platforms, creating a rhythm of wait, jump and land. The design aims to keep every destination visible, so a missed jump feels understandable rather than arbitrary.

B

What we are exploring

Platform speed, jump controls and checkpoints are still open design choices. The illustration is original concept art and the entry is not playable.

SOMETHING YOU CAN TRY TODAY

A small experiment
while ideas take shape.

Set your release position and angle, then bowl three balls to knock down as many pins as possible.

Play Pendulum Pins
Find a clean line through the clock tower alley.